Plotopia
Plotopia

Plays in your browser · One shared island

One island.
Everyone builds
on it.

Plotopia is a city-builder played on a single shared map. You claim a parcel, put a building on it and staff it with citizens — and what your neighbours build changes what yours produces. There is one world, and everybody is in it.

A1 · 41:18unclaimed

What it is

A city-builder where the map is the mechanic

Most builders let you put anything anywhere. Here, where a building stands decides what it is worth — and the parcels around you belong to other people.

01

One shared island

No instances, no private worlds. The parcel next to yours belongs to somebody, and if it is empty, somebody can claim it tomorrow.

02

Build, staff, breed

Thirteen buildings and a population that has to be born, rested and matched to the work. A city is limited by its people long before its materials.

03

Nothing runs on a timer

Close the game for two days and the two days are there when you come back, exactly as they would have been if you had watched them.

The loop

Claim, build, staff, collect, merge

Five things, and you learn all of them in the first half hour. Everything after that is doing them better.

1

Claim

Pick a parcel on the island and make it yours. Where you pick decides more than what you build on it.

2

Build

Put down one of thirteen buildings. Raw material, refinery, utility, or one of the three that look after your people.

3

Staff

Assign citizens. Each building cares about exactly one of their three work stats, and a well-matched crew is worth several badly-matched ones.

4

Collect

Buildings run in cycles and bank what they make. Nothing runs on a timer — come back in two days and the two days are there.

5

Merge

Two finished buildings side by side become one bigger building covering both parcels. That is how you reach the top levels.

Thirteen buildings

Raw material, refinery, utility — and three that look after people

Every one of them grows through seven levels, and the last two are merges: two finished buildings side by side become one that covers both parcels.

Lumber, level 4
Raw material

Lumber

Where every city starts. Wood goes into almost every recipe and into every building before anything else does.

Sand Pit, level 4
Raw material

Sand Pit

Nothing is made of sand alone — but brick, glass and concrete all begin here.

Metal Works, level 4
Raw material

Metal Works

The scarce one. Metal decides how fast the refined half of your chain can run.

Brickworks, level 4
Refinery

Brickworks

Wood and sand go in, brick comes out — the first real step up the chain.

Concrete Plant, level 4
Refinery

Concrete Plant

What the upper levels are built from, and the only thing a Factory accepts.

Glassworks, level 4
Refinery

Glassworks

Glazing for the tall buildings, and the ingredient a brewery cannot do without.

Factory, level 4
Refinery

Factory

The deepest step in the chain. It runs slowly and rewards patience.

Beverage Factory, level 4
Refinery

Beverage Factory

The one line that makes no building material. It feeds your population.

Water Works, level 4
Utility

Water Works

Every producer draws water at the start of every cycle. This is where it comes from.

Energy Plant, level 4
Utility

Energy Plant

The other half of the infrastructure. No power, no cycle — for anybody.

Hospital, level 4
Population

Hospital

Where citizens are born. Two rested parents, one brood, one new citizen.

Residential, level 4
Population

Residential

Where citizens rest. Skip it and your whole city stops at once, two days in.

Office, level 4
Income

Office

Makes no resource at all. It earns instead — and its influence is what decides how much.

The chain

Ten resources, three steps deep

Three come out of the ground. Five are refined from those, one step at a time — wood and sand become brick, metal and sand become glass, concrete becomes appliances. And two, water and power, are infrastructure: every producer in the game burns both at the start of every cycle, whether or not they appear in its recipe.

Which means a Water Works has customers whether or not anybody trades with it — and a blackout is everybody's problem at once.

Wood
Sand
Metal
Brick
Glass
Concrete
Appliance
Beverage
Water
Energy
The ten resources, as they appear in the game

Citizens

Your buildings do not run themselves

Every citizen has three work stats, and every building cares about exactly one of them. A high-Intellect clerk is wasted in a mine. Matching them is the lever you have.

Common lower drain
Uncommon lower drain
Rare lower drain
Epic lower drain
Legendary lower drain
Strength
Craft
Intellect
Illustration — every citizen rolls its own three

They tire, and they are born — not bought

Work costs stamina. A rarer citizen spends it more slowly, but nobody works forever: they need a Residential to rest in, and new ones come from a Hospital, where two rested parents produce one child whose rarity is rolled.

Which is why a city that skips housing runs beautifully for two days and then stops all at once.

Neighbours

What stands next to what

Every building looks at the parcels around it and reacts to what it finds. A power plant lifts the refineries near it. Housing suffers next to heavy industry, while the industry does not care at all — and that asymmetry is what makes districts form without a single rule telling anyone to zone.

The block one building reacts to — half of it is somebody else's
Range

The block around you

A square of parcels centred on the building — near enough to plan around, far enough that your neighbours are in it.

Effect

A multiplier, not a bonus

A well-placed building produces several times what the same building produces in a bad spot. It is the largest single lever in the game.

Catch

Not all of it is yours

Half the parcels in range belong to other players. You can plan around them — you cannot control them.

Shared world

You are building next to real people

One island, one map, one economy. You see other cities go up around yours as they happen, and parcels, citizens and resources all change hands on the same marketplace.

Get in

Open it and start building

Plotopia runs in your browser. There is nothing to download, nothing to install, and no separate account to create — your wallet is your identity on the island.

Nothing to install MetaMask to connect Balances in Topia
You sign a message — you do not send a transaction

To join, you connect a wallet and sign a short text message proving the address is yours. That signature is free: it is not a transaction, it costs no gas, and it moves nothing. It is how the island knows which city is yours.

Without connecting, you can still look around — you just cannot build.

Getting started

  1. Open play.plotopia.org in a desktop browser.
  2. Connect your wallet and sign the message it shows you.
  3. Claim a parcel, put a Lumber Camp on it, and assign your first citizen.
  4. Something broken or confusing? Tell us — we read everything.

Questions

The things people ask first

Do I need to download anything?
No. Plotopia runs in your browser at play.plotopia.org — there is no installer, no launcher and no client to keep updated. A desktop browser and a mouse is the whole setup.
What do I need to join?
A wallet. Plotopia uses MetaMask to identify you: you connect it, sign a short message proving the address is yours, and that address becomes your city on the island. Signing costs nothing — it is a signature, not a transaction, so there is no gas and nothing is sent.
What is the currency?
Topia, ticker TPA. Plot purchases, the player-to-player marketplace and the fees the world charges are all denominated in it, and your balance sits with your wallet. Topia is the in-game currency — the Founder Edition pre-sale is a separate thing and is paid in USDC on Base.
Can I look around before connecting?
Yes. Without a wallet connected you can open the island, pan across it and see what everybody has built. What you cannot do is claim, build or trade.
Can my friends build on the same island?
That is the whole idea. There is one world and one map; the parcel next to yours belongs to somebody, and what they build on it changes what your buildings produce.
Does it work on a phone?
It is built for a desktop browser. A city on a shared island needs a map you can see and a pointer you can aim; a phone screen gives you neither.

There is one island. Come and take a parcel.

It opens in your browser. Connect a wallet, pick a spot, and you are building inside five minutes.